On behalf of Oxford VR, we built an immersive interactive 360° sound environment using Ambisonics in Unity, in order to provide therapy to people suffering from a fear of heights. This cutting-edge technology enables automated therapy to be provided in the home via a virtual reality headset, without a therapist needing to be present. … Read More
Archives
Mad Factory
While working with The Third Floor we created the sound world for this VR Arcade title, and implemented it in the Unreal Engine. It was great fun diving into the world of 360° sound using Ambisonics 🙂 Services: SFX, Audio Implementation, Dialogue, Unreal Engine
Blood Forge
Tao was responsible for creating original sound effects, and implementing those using Unreal Engine 3. Service: Audio Implementation, SFX, Unreal Engine
Rocket Knight
Tao was responsible for creating all the audio assets for this, including original sound effects. He carried out the audio implementation using in-house custom engines and midware such as FMOD. Service: Audio Implementation, SFX, FMOD
Gormiti
Another blast from the past. Made bunch of sound effects that was compressed to “death” >;) Service: Audio Implementation, SFX